Koi- Weaponless elf that randomly heals injured bandits. He is learning common, but does not yet communicate well at all. He keeps to himself outside the camp, but is welcoming and will share fish stew and a cup of tea. He is tall and muscular for an elf at 5’8” with blue eyes and is clothed in what once looked to be good quality silken materials, but is now ragged with wear.
Hamanu- Is a refugee that has temporarily come to rest at the bandit camp, much to his dismay. He carries a Greataxe and tends to be a loner. Dark skin, dark hair.
Right now it is winter, approaching larger new moon.
Vinko is leader of the bandits Carlo was his right hand man until he was killed last year.
Lord Othmar is a person of note in the area. Vinko has lined up a job for the bandits, this could set us up to go through the rest of the winter comfortably.
Ribneeka is the town the lord is from and where we are headed.
In place of Carlo, Vinko has asked us to accompany him on a side trip to his healing spring, he has been ailing with a wasting cough that has been getting progressively worse. Vinko is attempting to keep his affliction hidden from the rest of the bandits.
Once on the road Vinko confesses it is not a spring that heals him, we are heading to an old Crone in a Dell. He is worsening and gives us directions: Follow game trails toward the east, stunted oak with 7 trunks, turn to the south. After further questioning, he says to follow the ridge line to a stream bed to reach the game trail, stay on that stream bed it will lead to the right game trail and watch for the oak, going right there will lead us straight to the Dell.
Booted tracks are along the trail, this looks like a more visited area than we had imagined.
On the way into the Dell the small group runs into four orcs and a wolf.
Callie is severely wounded, but the party prevails. The orc tracks cris-crossed the area, they appeared to be searchig for something. A search of the corpses revealed a small catch of coins, a cheap tin horn, and some ragged armor. The group fashions a litter for Callie and continues on the journey. After several exhausting hours they come upon a clearing with a small comfortable cottage. An old woman answers the door and becomes them in offering help and succour.
The old woman expertly tends their wounds with poultices, while she does this a soothing blue light touches the wounds through her hands and seems to draw the wounds closed. Her home is comfortable and well appointed, with a small artfully created statue of a wrapped wheat bundle. The statue is warm to the touch, the old woman says it knows when it is needed and responds to that need.
A horn sounds in the distance, the orcs have found their trail and will soon be upon them. The old woman hands Koi the statue and asks him to take it to a holy place, the statue must be saved.
Facing hopeless odds Koi turns to his companions and with apologies he confesses to them that he is cursed. He asks for their forgiveness, to trust him and fall into place by his side as he turns away, moving toward the enemy he changes, his body expanding painfully to twice its normal size.
A glowing blue light springs up, blinding the oncoming orcs. The group holds steady and prevails against the initial wave, but more appear at the edge of the clearing. A hidden archer sends an arrow racing toward the old woman, striking her and reducing her to ashes. The arrow is made of a white wood and marked with runes, we recover the arrow and run to escape the oncoming orcs.
Fleeing the orcs we head toward the edge of the snow line to try to hide our trail. Deciding to head toward the city to attempt to puzzle out the mystery the arrow and statue present we wander lost for a few hours before we find our way. The distant sounds of horns pursue us
toward our goal.
After resting we enter the city by the main gate. Making our way to the church we enter it’s old burnt out halls. The center table has holes as if something was once mounted on it’s surface. There is a trap door in the floor behind the alter, hidden under debris. The hinges squeal with protest but grudgingly give way. A dark passageway leads down a short set of stone stairs to a dark dank chamber. We decide to find the Fox and Glove and get some supplies before we explore it any further. We hide the opening and go in search of the tavern.
I head out to market while the rest of the group rests and Koi works on healing Ha’manu. Picking up a few supplies and selling the Falchion we took off the orc.
The next day we explore the church catacomb. The stairs spiral down to a dark corridor that leads to an empty room. There is art on the walls that appears burnt in patches, almost like what was represented burned away leaving the background images intact. Along the base of one of the images there is a line of wheat still visible in the background. This is interesting given the design of the statue we have been entrusted with. The hallway continues on with arches on either side, there are walled up crypts filling the archways. At the end of the hallways is a room with an alter. Then the undead appear. Joy.
There is a quick but furious battle against the skeletons that come upon us. Once they are dealt with we placed the statue on the alter. The muted glow increases to a burning orange and the heat from the statue intensifies. Koi touches the statue and is immediately healed, much more quickly and completely than before. The bones left from the skeletons have turned to dust. Hamanu receives healing from the statue as well. We explore the hall, trying to see if the skeletons came from the crypts that were walled up. It looks like any skeletons that were here have turned to dust.
We explore the church looking for anything else that may have changed since placing the statue on the alter. Koi and Hamuna spend time in the alter room below and are filled with a sense of peace and well being. They heal, and the time I spend near the statue improves my condition as well.
We return to the tavern to speak with Venko and see if we can find my cousin to get some answers about the arrow.
We will search for my cousin and see if she can help us find answers to the questions the arrow leaves us.